2023年澳大利亚游戏发展调查报告.docx
FOREWORDItiswithgreatpleasurethatIintroducetheAustralianGameDevelopmentSurvey(AGDS)FY2023IndustrySnapshot.Thisyear,sreportmarkstheseventhyearthatIGEAhasundertakenthisimportantsurvey,providingvaluableinsightsintothesize,scope,andhealthoftheAustraliangamedevelopmentindustry.TheAGDSFY2023IndustrySnapshotpaintsapictureofanindustrycontinuingtogrowandmatureatasteadypace.Over$345millionwasgeneratedbyAustraliangamedevelopersinFY2023,representinganincreaseof21%overthepreviousyear.Atleast2,458peopleworkdirectlyinthesector,representingemploymentgrowthof17%.Thelocalindustryismaturingwithasignificantnumberofbusinesseshavingmorethanadecade*sworthofexperience.MuchofthisgrowthhasbeenunderpinnedbythesuiteofsupportofferedbythegovernmentsatbothFederalandStatelevels,providingconfidencetothesectorandtheabilitytocommencemanynewgameprojects.Despiteadverseglobaleconomicconditionsdirectlyimpactingoursector,Australiandevelopersremaincautiouslyoptimistic,withalmosttwo-thirdsofrespondentsaimingtohiremoreStaffin2024.Securingprivateinvestmentandpublishingdealswillbechallengingforgamedevelopersasweenter2024,aswashighlightedinthesurvey.NodoubttheAustralianindustrywillinnovateandadapttomeetthesechallenges,havinganenviablereputationaroundtheworldfordevelopinghighlycreativeanduniqueproducts,plustheabilitytolift,persistandsupporteachotherthroughsuchdifficulttimes.Wesincerelythankthosestudioswhoparticipatedinthissurvey,asitprovidesthevitaldataIGEArequirestoadvocateontheindustry,sbehalf.TheprovisionofreliableandconsistentdataallowsIGEAtoseekandproviderecognitionandsupportfromallformsofgovernmentand,inturn,enhancetheAustraliangamedevelopmentecosystem.Enjoythissnapshotofourever-changinganddynamicindustry,andremembertosupportAustralian-madegames.Ifyouneedalistofrecommendations,trythegamerIiomC)UrAGDASWinnerSnndfinalistslistsforthelastfewyears.Yourssincerely,RonCurryCEO,IGEAAustraian1NDUSTRYSNAPSHOTThebignumbersfis345,5MINCOMEGENERATEDBYAUSTRALIANGAMEDEVELOPMENTSTUDIOSINFY2023/ANINCREASEOF工2458Numberoffulltimeemployees*inAUSTRALIANGAMEDEVELOPMENTSTUDlOS4/OVERT2,PREVIOUSI/OYEAREstimatedatover200+曜FH%OFSTUDIOSAREPLANNINGTOHIRENEWSTAFFINFY2024ProjectedgrowthZOFSTUDIOSAREPREDICTINGINCOMEOOA)GROWTHOVERTHENEXTYEARO4<½OFSTUDIOSAREPREDICTINGSTABLE4I/OINCOMENEXTYEARIPimportanceExportfocusedOF RESPONDENTSDEVELOP THEIR OWN IP7%OFTHOSEDEVELOPERSSELLINGGAMESOFREVENUECOMESFROMOUTSIDEOFAUSTRALIAAustraian1ameDeveOlPmentNINDUSTRYSNAPSHOTHighlyskilledemployeesEmployee*genderdiversityincludes<utimeeivlentsMdcontr8<tfS2%NARRATIVE1.35%PROGRAMMERS/ENGINEERS69%ARE(CISGENDER)MALE2%AUDIOARTISTS26%ARE(CISGENDER)FEMALEOTHERPRODUCERS9%DESIGNERS10%MANAGEMENT,ADMINANDMARKETINGStudiooutput5%ARETRANSGENDER,NON-BINARYORGENDERDIVERSEQQzofrespondentswereZA)developingtheirfirstgame、WofrespondentshavemadeL3Amorethan10gamesAustraian1ameDeveOlPmentINDUSTRYSNAPSHOTStudiolocationFuUtimeempIoyee*location'includeshillUnoMurvalantsandcontractors.CO/BASEDINZ%NT20%BASEDINQLD11%BASEDINWABASEDINSA%N2edw,-S2ban6%BASEDINACT1.1%BASEDINTAS41%VIC1o/BASEDinJybWA1%basedin12%BASmzSAStudiostage32%OFSTUDIOSARE10YEARSOLDORMORE10%HAVESTAFFWORKINGIN-25%BASEDINQLDBASLD8-Attr16%BASEDINNSWBASEDINTASMULTIPLELOCATIONS45%OFSTUDIOSARE5YEARSOLDORLESS23%OFSTUDIOSARE6-9YEARSOLDStudiosize7OQ/0FRESPONDENTS/ZA)HAVESTUDIOSWITH1.essthan20EMPLOYEES51%INTEND TO UTILISE THE DGTO IF ELIGBLEAustraianomeD三vopmentANINDUSTRYSNAPSHOTImpactsofDGTOSincetheannouncementoftheDGTO,Australianbusinesseshaveseen:DevelopmentofplanstoundertakemoreprojectsIncreasedinterestfrominternationalbusinessesyQQ/OFRESPONDENTSRECEIVEDSOMEFORMOFR"0GOVERNMENTFUNDING4QQ/OFDERIVEINCOMEANDINVESTMENTFROMy/oOVERSEASBUSINESSESChallengesfacingtheindustry1TTHIRINGEMPLOYEESWITHSPECIALISEDSKILLSATTRACTINGEARLY-STAGEDEVELOPMENTFUNDINGSECURINGINTERNATIONALPUBLISHERDEALSAustralianGameDeveIopmentANINDUSTRYSNAPSHQTFY2023KeyFiguresFY2023FY2022FY2021FY2020FY2019FY2017FY2016No.ofcompanies1111021879714311463Revenue(Million)$345.5$284.4$226.5$184.6$143.5$118.5$114.8No.ofemployees24582104132712451275928842Men16961578878996995752683Women639442302212268167156Genderdiverse*12384147371293*PleaseseeFAQandnotethatintheFY2021rFY2022andFY2023survey,GenderDiverseasacategoryincludesTransgenderMale,TransgenderFemaleandNon-Binarypeople.Revenue$75M$4OoM$3OoM$225M$150MTherevenuegeneratedbyAustraliangamedeveloperscontinuesasteady,upwardtrectory,reporting21%growthoverthepreviousyear.Infact,r